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Hi, A Little About Me:
I'm a Game Designer and Rochester Institute of Technology graduate focused on gameplay systems, mechanics, player experiences.
I enjoy taking gameplay ideas from concept to implementation, from designing combat systems and interactive mechanics to building and iterating on game environments. Through personal and academic projects, I've gained hands-on experience with Unreal Engine 5, Unity, and the Creation Engine.
I'm passionate about creating engaging gameplay experiences and exploring how thoughtful design can keep players invested in the worlds they play in.
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