Projects

Creative Designer and Game Developer
Project Clouds
Project Clouds is a 3D action adventure project that takes place on floating islands in the clouds the main goal of the project is to be able to create vastly different environments that fit together in a cohesive world with a relatively straight forward combat system. I have created everything in the project from the ground up, from the models to the combat systems.

Lead Game Designer
Large Scale Skyrim Quest Mod (Stalker Under the Blood Moon)
Stalker Under the Blood Moon is a large scale Skyrim quest mod that was built with a team of around 30 people in a studio environment similar to that of most game studios. For the mod I was a Lead Designer in which I had to design, develop and coordinate an entire quest line and zone to full completion within my small team then coordinate with other leads to complete the over arching quest line as well as implementation of multiple chunks of the mod to prepare for release on the Skyrim Nexus

Game Designer and Developer
Physics based puzzler (Marble SuperBall)
Marble Super Ball was a small scale team based project built in Unity inspired by Super Monkey Ball but built from the ground up to be a mobile centered game with full gyro controls and multiple mechanics and levels. In the project I was personally in charge of developing the gyroscopic controls as well as creating levels for the game

Game Developer
3D AR Shoot-em Up (SpARce Invaders)
SpARce Invaders was a small scale 3D Shoot-em up in Unity in which you have to move in the real world to dodge attacks from the enemies. The game uses any android phones camera as a way to be able to create a 3D AR space in which the player plays the game in. For this project I was in charge of linking the AR camera data to an in-game avatar as well as creating the shooting mechanics.

Level Designer
2D Platformer (Light and Shadow)
Light and Shadow is a 2D sidescrolling platformer with the main concept being based around manipulating the sun's angle to create pathways of shadows to walk on. For this project I was responsible for coming up with the narrative back story of the world as well as creating a majority of levels.

Game Designer and Developer and Level Designer
3D Tower Defense Shoot-em up (Takeover Tower Defense)
Takeover Tower Defense was small scale team project in Unreal in which you have to defend a core similar to other tower defense games but instead you can takeover a tower and be the one in the gunner seat. For this project I was in charge of creating the tower switching mechanic as well as creating levels for the game

Game Designer
Co-op Board Game (The Complete Guide to Surviving Monsters)
The Complete Guide to Surviving Monsters is a Co-op Board where you and up to 4 of your friends try to defeat a monster straight out of the lovecraftian world. For the project I helped come up with the mechanics of gameplay and backstory.
