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Work Experiences

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Project Manager, Level Designer, Technical Artist

Rochester Inst. Of Tech. Entrepreneurial Co-op

  • Collaborated with multiple disciplinary teams to optimize workflow and maintain project standards.

  • Autonomously planned and analyzed multiple varied project plans to meet goals and overall vision.

  • Implemented iterative design cycles using version control software to refine game levels in Unreal Engine 5.

  • Wrote and maintained documentation for project goals and milestones.

Unreal Engine Level Design Instructor

iD Tech Camps (Summer Internship 2018)

  • Instructed students on how to utilize Unreal Engine to create, playtest, and iterate on game levels and overall game balance using player behavior and feedback to drive player engagement.

  • Taught students on multiple different strategies and techniques for planning out and constructing game levels.

  • Guided students in constructing game projects using Unreal Engine, emphasizing time management, day-to-day tasks and project completion within tight one-week deadlines.

  • linkedin

©2018 by Fredrick Ditondo.

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