Work Experiences

Project Manager, Level Designer, Technical Artist
Rochester Inst. Of Tech. Entrepreneurial Co-op
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Collaborated with multiple disciplinary teams to optimize workflow and maintain project standards.
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Autonomously planned and analyzed multiple varied project plans to meet goals and overall vision.
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Implemented iterative design cycles using version control software to refine game levels in Unreal Engine 5.
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Wrote and maintained documentation for project goals and milestones.

Unreal Engine Level Design Instructor
iD Tech Camps (Summer Internship 2018)
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Instructed students on how to utilize Unreal Engine to create, playtest, and iterate on game levels and overall game balance using player behavior and feedback to drive player engagement.
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Taught students on multiple different strategies and techniques for planning out and constructing game levels.
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Guided students in constructing game projects using Unreal Engine, emphasizing time management, day-to-day tasks and project completion within tight one-week deadlines.
